AR/VR Application

AR/VR application development for immersion and performance.

We build augmented reality and virtual reality applications for training, visualization, simulation, remote assistance, product experiences, and interactive environments.

Architecture

AR/VR application architecture

From spatial input to real-time rendering, every AR/VR application is designed for immersion, responsiveness, and deployment readiness.

  1. 01

    Spatial Input

    Camera, sensors, controllers, and motion tracking feed the experience.

  2. 02

    Scene Understanding

    Environment mapping, anchors, planes, and object awareness.

  3. 03

    Interaction Layer

    Gestures, gaze, controllers, UI panels, and physics interactions.

  4. 04

    Rendering Engine

    3D scene composition, shaders, animation, and frame optimization.

  5. 05

    Real-Time Sync

    Multiplayer state, voice, shared sessions, and collaboration events.

  6. 06

    Deployment & Device Runtime

    Headset, mobile AR, desktop runtime, and release pipeline.

01

Spatial Input

AR/VR systems begin by collecting spatial context from device cameras, IMUs, LiDAR, hand tracking, controllers, or headset sensors. This input powers real-time understanding of user position, surroundings, and interaction intent.

Technology
  • ARKit
  • ARCore
  • OpenXR
  • Unity XR
  • Meta SDK
02

Scene Understanding

SLAM and mesh reconstruction build a coherent model of the world. Anchors persist virtual content in physical space; plane detection and object meshes enable realistic occlusion, placement, and collision.

Technology
  • SLAM
  • Meshes
  • Anchors
  • Planes
03

Interaction Layer

Interaction models combine hand rays, direct manipulation, locomotion schemes, and diegetic UI. Physics and haptics reinforce depth and feedback so training and product experiences feel grounded and repeatable.

Technology
  • Gestures
  • Gaze
  • Controllers
  • Physics
04

Rendering Engine

Pipelines balance fidelity with frame budgets: LODs, instancing, baked lighting where appropriate, and shader optimization for mobile AR and standalone headsets. Animation systems keep characters and UI responsive.

Technology
  • URP/HDRP
  • Shaders
  • LOD
  • Animation
05

Real-Time Sync

Authoritative or distributed state sync keeps multiple users aligned in shared spaces. Voice, presence, and session events are serialized with conflict resolution so collaborative training and design reviews stay in lockstep.

Technology
  • WebRTC
  • State Sync
  • Voice
  • Sessions
06

Deployment & Device Runtime

Build targets span Quest, Vision Pro, mobile AR, and desktop VR with store-compliant packaging, entitlement checks, and staged rollouts. CI runs device farms or automated perf gates before production release.

Technology
  • Store Builds
  • CI/CD
  • Profiling
  • OTA
EXPERIENCE FLOW
Stage 01/06 · Spatial Input
Performance

Key metrics we target

Immersive products succeed when they are smooth, responsive, and stable across devices and environments.

90fps

Rendering Target

Smooth immersive experiences with optimized frame delivery

<20ms

Interaction Latency

Fast response to gestures, movement, and controls

3D

Spatial Fidelity

Accurate mapping, anchoring, and scene interaction

Multi-user

Shared Experience Support

Collaborative sessions, training, and synchronized environments

Capabilities

What we build

From industrial training to interactive product experiences, every AR/VR solution is crafted for usability, realism, and measurable business value.

AR Product Visualization

Mobile and tablet AR experiences that let users place, preview, and interact with products in real environments before purchase or deployment.

Scan → Place → Explore → Convert

VR Training Simulations

Immersive training scenarios for safety drills, equipment handling, onboarding, and operational readiness with repeatable guided experiences.

Enter → Learn → Practice → Validate

Remote Assistance Platforms

AR-guided support systems that overlay instructions, annotations, and expert input on real-world tasks for technicians and field teams.

Observe → Annotate → Guide → Resolve

3D Configurators & Showrooms

Interactive 3D environments for product customization, virtual walkthroughs, digital twins, and experiential storytelling.

Select → Configure → Visualize → Decide

Collaborative Virtual Spaces

Shared VR environments for team review, design collaboration, training, and scenario planning with real-time communication.

Join → Sync → Interact → Review

Enterprise AR Workflows

Operational AR applications for warehousing, maintenance, assembly assistance, inspection, and step-by-step guided execution.

Identify → Overlay → Execute → Confirm
Stack

Technology stack

We combine real-time graphics, spatial computing frameworks, and backend services to deliver immersive applications that are production-ready.

Engines & XR

UnityUnreal EngineOpenXRWebXRThree.js

AR/VR SDKs

ARKitARCoreMeta SDKVuforiaMRTK

Frontend & Interfaces

ReactNext.jsTypeScriptWebGL

Backend

Node.jsPythonFirebaseSupabaseWebSocket

Real-Time

WebRTCSocket.IOPhotonColyseus

3D Pipeline

BlenderglTFUSDShader Graph

Ready to build your AR/VR application?

Tell us about your immersive product, training flow, or visualization use case - we'll define the experience architecture and technical approach.